top of page

Game and Level Designer
ABOUT ME

My name is Alex, and I’m from Montreal, Canada.
I first discovered my love for video games through titles like The Legend of Zelda: Ocarina of Time and Jak & Daxter.
As I grew up, I spent countless hours creating maps and custom game modes to play with friends in Halo: Reach.
​
My first introduction to game design was through RPG Maker and Unity.
I experimented with both engines on my own, without tutorials or guidance, learning by trial and error and creating several small prototypes along the way.
​
In 2023, I was introduced to Unreal Engine while studying Game and Level Design at the Montreal Video Game School.
Resume
bottom of page