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ABOUT ME

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My name is Alex, and I’m from Montreal, Canada.

 

I first discovered my love for video games through titles like The Legend of Zelda: Ocarina of Time and Jak & Daxter.

As I grew up, I spent countless hours creating maps and custom game modes to play with friends in Halo: Reach.

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My first introduction to game design was through RPG Maker and Unity.
I experimented with both engines on my own, without tutorials or guidance, learning by trial and error and creating several small prototypes along the way.

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In 2023, I was introduced to Unreal Engine while studying Game and Level Design at the Montreal Video Game School.

Resume

Contact

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© 2025 by Alexandre Pelland. All rights reserved.

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